Asymmetric checkers/Go fusion by Brian R. Train (2010). COIN plays checkers (6 king checkers on dark cells); Guerrilla plays Go (places 2 stones per turn on internal intersections). Captures interact: Guerrilla surrounds COIN; COIN jumps over Guerrilla.
COIN — checkers. Six king checkers on the dark cells. Each turn, move one checker a single diagonal step. To capture, jump an adjacent Guerrilla stone to the empty cell beyond it; captures are forced and must chain to exhaustion. Win by clearing every stone off the board.
Guerrilla — stones. Each turn, place two orthogonally-adjacent stones on the inner 7×7 crossings (0–6). Surround a checker on all four corners to capture it. Win by capturing all six checkers.
Tip: click the board to move or place — or type coordinates into the form.
| # | game | board | moves | status | created | |
|---|---|---|---|---|---|---|
| 10 | Operation Enduring Justice | 65 | COIN won | watch | ||
| 9 | Operation Unified Bastion computer COIN · Quick | 2 | COIN won | watch | ||
| 8 | Operation Noble Dawn | 0 | open seat | join | ||
| 7 | Operation Just Justice computer Guerrilla · Strong | 55 | Guerrilla won | watch | ||
| 6 | Operation Uphold Democracy | 39 | Guerrilla won | watch | ||
| 5 | Operation Enduring Stronghold computer Guerrilla · Quick | 65 | COIN won | watch | ||
| 4 | Bottest computer COIN · Quick | 47 | Guerrilla won | watch | ||
| 3 | Untitled game | 0 | open seat | join | ||
| 2 | Untitled game | 52 | in progress | watch | ||
| 1 | Hej | 34 | COIN won | watch |